
<aside> ⚠️
Warning: Light/Shadow linking & grouping operations are Cycles only!
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IN - Data
IN - Filter - Filtered Lights
IN - Filter - Recievers (Light/Both)
IN - Filter - Blockers (Shadow/Both)
OUT - Data
Light/shadow linking - controls which objects a light illuminates or casts shadows onto. Cycles only. Mirrors Blender's own model 1:1: the type picks which slot on the emitter is managed, the mode is the per-member link state inside the managed collection.
Linking Type
Light - manages the light's receiver collection.Shadow - manages the blocker collection (what casts this light's shadows).Both - both slots, each from its own input.Mode
Include - members' link state = INCLUDE (only they receive light / block shadow).Exclude - members' link state = EXCLUDE (everything except them).<aside> ⚠️
Flipping the mode and re-building the graph flips member states in place - membership never changes with the mode.
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Name - base name for this node's managed collections:<name>_recv and/or <name>_cast. Empty = the first matched light's name.