| Symbol | Meaning |
|---|---|
name |
Select all Item(s) matching this name, anywhere in the hierarchy |
* |
Select Everything |
!pattern |
Exclude — removes matches of pattern from the result. |
a, b |
OR / union — comma-separates multiple patterns |
//* |
Selects Entire scene |
$name / $* |
Select Collections only. Also matches collection instances (Empties with instance_type='COLLECTION') — matched by either the instancer's own name or the source collection's name. |
#name / #* |
Select Mesh-type objects only |
@name / @* |
Select Light-type objects only |
%set |
A named set (defined via the Named Sets in N-panel) |
name> |
The named item plus all its descendants, any depth (object parenting) |
^name / ^* |
View layers |
X.(001-005) |
Numeric range expansion — matches X.001 through X.005 |
| Symbol | Function |
|---|---|
obj/* |
Direct descendants of object obj — exactly one level down. The object itself is never included. |
obj/*/* |
Grandchildren — each / segment is one hop; chain as many as needed. |
obj//* |
All descendants of obj, any depth. Use deliberately on large hierarchies — it walks the entire subtree. |
obj//pattern |
Descendants matching pattern at any depth (e.g. cube//*5 finds a cube5 however deeply nested — cube/*5 would not, since that's a direct-children-only check). |
obj//#* / #obj//* |
A type symbol may prefix any segment of a path. Prefixing the leaf filters the results by type (rig//#* = mesh descendants of rig). Prefixing the root filters which roots qualify (#body//* = descendants of the mesh-typed object named body). Both can combine: #body//@* = light descendants of a mesh-typed body. |